I guess the reason for this post is that I just want to confirm it is indeed possible to seamlessly composite passes from both RmF and MR, without adjusting parameters for either renderer. Repurposed an old scene to try out the new Arnold 5 Popular examples of GPU renderers include: Arion (Random Control), Arnold (Autodesk), FurryBall (Art And Animation Studio), Iray (NVIDIA), Octane (Otoy), Redshift (Redshift Rendering Technologies), and V-Ray RT (Chaos Group) ok thanks for the replies The light looks very good in Octane and the. Share your knowledge, ask questions, and explore popular 3ds Max materials topics. But to be efficient is hard, it is the cost of Mental Ray’s massive flexibility. PIXAR Renderman vs mental ray Comunidade FÓRUNS 3ds Max Shading, Lighting and Rendering Welcome to Autodesk’s 3ds Max Forums. I'm currently running Maya 2008 and know that MR has had good improvements in quality and efficiency since even Maya 8.5. Mental Ray is a ray tracer with MIS, but as a shader allows so much C++, it is hard to say it is unbiased or baised since you can use Mental Ray as just a thing that shoots rays but everything is then done by the shaders. When I rendered out my ambient occlusion with MR, I was lucky that it actually only took about a minute to render, and matched up perfectly with my RfM beauty pass - even at 1920x1080 resolution. RenderMan achieved superior results in each render view with render times similar to mental ray renders with very coarse sampling. As a long time mental ray user (and fan of its ambient occlusion), I found this surprising.
After rendering out my first beauty pass of the night scene with RmF, it was quickly evident that I needed to use MR to create certain passes, such as ambient occlusion and possibly light fog. The mental ray ambient occlusion renders were by far the slowest, and were unable to properly handle the grass shader. For MR I had added a directional light to create the shadow and emit photons for caustics. For Octane that was the only light source. I have had mixed results with the tesselation of these surfaces with Mental Ray, both in terms of quality and time, but I was very pleased with the renders I received from my bathroom model. 3D scene setup in Maya: the main light source was the HDR picture. It renders both out extremely quickly, and there are never any jagged or sharp facets. Mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications.This book, written by the mental.
When using the integrated Mental Ray Renderer, the rendering time shot up. Ray tracing rendering technologies that leverage the most advanced GPU architectures and compute languages. One of my personal attractions to RmF is its subpixel tesselation of subdivision and NURBS surfaces. Forest Generation with Maya and Renderman David Basalla a1479196 MSc Computer.